I have experience in 3D and level design across multiple platforms with hundreds of hours of experience working in Blender, Substance Painter, Photoshop, GIMP, QGIS and thousands of hours working in the Real Virtuality Engine which supports the Arma franchise. I also have experience in Unreal Engine and Unity.
I have worked with materials, creating my own bump and normal maps, integrating those into the engines and Blender. I have hundreds of hours of working with shaders and nodes in Blender.
Everyday I am better at what I do and will continue to improve.