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Shaun E. Stocks
Shaun E. Stocks
Environment Artist / 3D Artist
Glasgow, United Kingdom

Summary

I have experience in 3D and level design across multiple platforms with hundreds of hours of experience working in Blender, Substance Painter, Photoshop, GIMP, QGIS and thousands of hours working in the Real Virtuality Engine which supports the Arma franchise. I also have experience in Unreal Engine and Unity.

I have worked with materials, creating my own bump and normal maps, integrating those into the engines and Blender. I have hundreds of hours of working with shaders and nodes in Blender.

Everyday I am better at what I do and will continue to improve.

Skills

Environment Design3D ModelingEnvironment ModelingVoice Acting

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
xNormal
xNormal
CrazyBump
CrazyBump
Adobe Substance 3D assets
Adobe Substance 3D assets
GIMP
GIMP

Reel